OUT by Matthew Willcock
Direction, Design & Production: XK studio
Role: design, animation, simulation, rendering, compositing
Role: design, animation, simulation, rendering, compositing
![](https://freight.cargo.site/t/original/i/1c1e2477301de8df160d448298850273738722baba007b70f8d4abbcc6b5ff77/MWO_End_First_Burn_V03f_RV_CC1.jpg)
![](https://freight.cargo.site/t/original/i/7858f6687b85c0ef95040d675ea115557b8f1c0cc08eb018ee6dcfe7b66d17e9/f12.jpg)
![](https://freight.cargo.site/t/original/i/49469c2488a49c2ce8a5263f6b9fbedf46b60b0dd70329c3dd7d8a9ea564c0dc/f14.jpg)
Process
I worked on the last three shots of the project, where the skeleton of the visual music structure and timings had already been set. With this base framework, it was super easy to quickly try out ideas and design systems, making the most out of Houdini’s procedural nature.
The main ideas of these explorations revolve around the concepts of triggering and activating elements when each note is played.
![](https://freight.cargo.site/t/original/i/83113b763881b109d808ba4a0eac744fc0dec04bba741db947a5c7a4d852602a/Contact-sheet-00000_1.jpg)
![](https://freight.cargo.site/t/original/i/f8cdc1bc1a71d1f922195379b4bcb7ac7319b1cfb41e0bf1b22e37f9132a0058/MWO_End_First_Burn_V04f_RV_opt2.jpg)
![](https://freight.cargo.site/t/original/i/566684573f865949525f97eb25a8e0a43daa4cab10229bba2c93ff380b27a3f8/MWO_End_First_Burn_V04c_RV_CC1.jpg)