XKR_001 PATCH
The sneaker has been re-imagined and articulated in various material styles, while it’s core components, it’s thread, cloth, patterns and colours are deconstructed and re-assembled into new forms and digitally tailored sculptures. These are inflated, stretched, bent and twisted to explore their behaviour under various constraints and forces.
Graphic Design: Léo Imbert
Role: design, modeling, animation, simulation, look dev, edit.
Role: design, modeling, animation, simulation, look dev, edit.
Research and development
It was the most fun to digitally deconstruct the concept of the sneaker.
The R&D process felt like a scientific lab experiment, stress testing different arrangements out of curiosity, to analyse how they would behave.
With these simplified structural patterns, it was very easy to iterate and try out ideas quickly.
Then, designing the final piece out of these patches of various simulations was very rewarding, turning out to be a smooth process in a methodical and playful way.